So this has been done for a couple of days but I was sick so I couldn't wrap it up. Here it is. This is a bit long overdue. It's about ships in space shooting each other.
Things to say about this story:
1) It changed quite a bit as it was written.
At first the narration was much more conversational, with the narrator addressing the reader quite a bit. I was trying to create the atmosphere of being told a story by an older working glass gentleman in a dimly lit (though warm) room. The problem with doing a story like that though is that the way a character like that shouldn't be a master storyteller. I thus felt a real tension between my own technical writing skills and know-how and the character.
I resolved this by making him a bit smarter and less of a rough and tumble character. But I still don't know if I got the balance between those two things right. It felt good to put a story through 2 rewrites though. Probably could use a 3rd really.
2) One year after I first bought the Hound of the Baskervilles I still feel as though I (and all other writers with me) have been forced to live in the shadow of Sir Arthur Conan Doyle. It is both humbling and reassuring to know that there is a standard of writing that I shall never surpass.
3) The ship is named after the NDP guy that got rid of the Tories' foreign minister.
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Grace itself is such a mess. I think I need to rewrite the first chapter. I may as well wait till I'm completely done with teacher's college at the rate I've been going at this rate. Which will be in three weeks.
I found these notes for a short story hidden away on my desktop. I have no memory of writing them (I think I threw them down during one of my practicums when I was contemplating the injustice of this world), but they're actually pretty good as far as short story ideas go. So I'm going to try just picking them up and writing them. Should be interesting.
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In my desperation to create something during Teacher's College, I rounded up three people and started a DnD game. It's a homebrew world of my creation. If not for the fact that I'm abrasive and occasionally get into fights with my players about bullshit, I would be prepared to say that I'm running the best DnD game in the world. I mean this is top shelf shit right here.
That said, making a DnD campaign is easy. The three rules of making it happen are:
1) Don't kill all the players intentionally
2) Make their decisions actually matter
3) Add riddles.
I especially like #3. That's the one thing I've learned from playing DnD... I can now write riddles. I never knew how to do that before, but then I glanced through the DM's guide and was like 'oh! You just start with the ANSWER and go backwards!!' So that's cool. It's easy writing though. If not for the drawing maps part (which I actually enjoy) my prep time for like 8+ hours of adventure is about an hour and half that time is just spent figuring out what monsters to throw at them.
Eventually though I will probably kill them. Probably.
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With the Liberal Party's bones ground into dust, the Greater Good shall soon raise its banner over this land. It'll be funny when those fucks start talking about Proportional Representation in an election or two. Let me be the first to say: Hey assholes, maybe you should have thought of that one when you were in power? ;D
What's annoying though is that while most Canadians are done with those weak-willed fuckers, the Canadian media is still filled with Liberal Party hacks. And now that so many of those fucks need new jobs, there's only going to be more of it. I swear, if the NDP ever got coverage of its internal political wranglings when it was the third party... but whatever, if there's one thing this election proved it's that Canadians aren't overly influenced by Canada's old media.
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Little kids are hard to deal with. I don't get those creatures. But that's my life these days.
Tuesday, May 17, 2011
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